Maya Hard Surface Modeling - Complex Objects with Primitive Shapes

Tutorial / 04 April 2021

By watching this video, you will learn how to break down complex models into simpler, easier to model objects. This is my go to workflow whenever I need to hard surface model complex objects and I will show you how I applied this workflow to the cyberpunk grenade I recently modeled. You will also know how to analyze reference and how to break them down into primitive shapes so they are easier to model.



 

Maya Hard Surface Modeling Time-Lapse - Cyberpunk 2077 Grenade

Making Of / 09 March 2021

By watching this video, you will learn my high-level approach to hard surface modeling techniques that include subD or subdivisions modeling, edge flow and topology, how to maintain clean topology, and how to model simple to complex objects in Maya. Keep in mind that I use Maya for this video, but the techniques can be applied to any 3D software. Comment down below if you want me to cover how to take this high poly model and create a game ready version in a future tutorial. Check out the bookmarks throughout the video so you can jump to any part in the tutorial that may interest you. Enjoy! 



Modeling in Maya - Top 5 Ways to Make Pipes!

Tutorial / 15 February 2021

After watching this tutorial, you will learn my top 5 methods for making pipes in Maya. I cover various techniques that I have used over the years in my modeling career and will show you the benefits of using each method. At the end of the tutorial, I will cover an efficient way to detail and apply thickness to your pipe systems. Enjoy!


How to Model a Car Wheel in Maya!

Tutorial / 18 January 2021

New hard surface modeling tutorial on how to model a car wheel in Maya: 



Maya Hard Surface Modeling Tutorials

Tutorial / 05 January 2021

Here a couple quick videos on modeling tips and how to maintain sharp corners and clean topology while hard surface modeling in Maya! 





First 3D Model for Sale!

News / 29 December 2020

I just uploaded my first 3D model for sale which is the Hammer Boy that I used for my free character modeling series. Only $5, hope you enjoy it!

Here is a link on the Artstation Marketplace

https://www.artstation.com/a/1615638


  

Making Of Mandalorian Helmet: Hard Surface Modeling in Maya

Making Of / 20 December 2020

Hard surface Modeling in Maya with the Mandalorian Helmet! Here's a time lapse and breakdown on the process.



Hammer Boy Creation Timelapse

Making Of / 17 December 2020

Hey Everyone,

Here are two timelapse videos on the Modeling, UV Mapping, Texturing, and Rendering. 12+ hours condensed doesn't to 30 minutes for Modeling and UV Mapping and 15 minutes for Texturing and Rendering. Software used are Maya, Substance Painter, and V-Ray.




New Tutorial: Render Setup in Maya with V-Ray

Tutorial / 09 December 2020
New tutorial on how you effectively use Render Setup in Maya. Enjoy!



V-Ray in Maya: Lighting and Rendering Your 3D Models

Tutorial / 06 December 2020

Latest video on lighting your models in Maya with V-Ray. I cover how to efficiently and quickly give your 3D Models visual interest and appeal with V-Ray Lights. Hope this helps! 


By the end of this tutorial, you will know how to create a clean, professional looking render for your 3D models with V-Ray in Maya. We will set up the backdrop, camera, lights, and create a turntable animation to showcase our models.