Providing high touch technical and general support to top customers, navigating team dynamics and technical issues to help ensure priority customers are successful in their utilization of Epic tools.
Pave the way for real time workflows for the Digital Experience Studio (DEx Studio) - and create the next level of interactivity for Ford Motor Company.
Collaborate with designers and developers to bring leading-edge visualizations to the vehicle cockpit.
Strong leadership abilities with a desire to confidently lead, motivate, develop and supervise a team
Provide clear direction to all departments, set clear objectives and monitor the process, progress and results
Communicate and liaise with department leads to arrive at efficient, cost-effective solutions best suited for the project
Work with the director and producer to help define and refine the creative requirements of projects so they can be technically achieved within budget
Filter diverse feedback from both client and project director to members of the team
Proactively investigate and implement technology, tools and methods appropriate to the art direction of the product
Meet with Technical Artists and Developers on a regular basis to identify inefficiencies or technical problems with the toolset and pipeline, and put in place a plan-of-action to resolve such issues
Train the team members and review their work, ensuring high standard results
Educate artists on how to work with the real-time and pre-rendered pipeline, processes and tools
Attend daily sessions with the team to give feedback/approvals
Work with Creative Resources to define recruiting goals to achieve the appropriate balance of qualified artists
Liaison where necessary with clients and third-party contractors
Successfully launch and maintain releases of consumer facing applications
Ford Truth About Trucks (TAT) Kiosk – 2017 Major Update
Lincoln Experience Center – Launched Summer 2016
2016 F-150 Pro Trailer Backup Assist Interactive Exhibit – 2016 NAIAS
2017 Ford Safety Technologies Kiosk – 2017 NAIAS
Taught at the following institutions: Eastern Michigan University, Washtenaw Community College, Lawrence Technical University, Baker College, and IADT
Teaches students in the following courses:
Advanced Modeling and Character Creation in 3DS Max, Maya, Zbrush, and Substance Painter
Principles of Animation and Character Animation in 3DS Max and Maya
Physics and VFX using 3DS Max (MassFX and FumeFX) and Maya (Bullet, nDynamics, and Bifrost)
Advanced Rendering, Lighting, and Compositing using V-Ray and After Effects
Leads a team of Modelers to create assets that are used for high-end rendering and realtime visualization for marketing and advertising
Redefined RTT’s modeling pipeline which lead to a 40% efficiency when turning around models to other departments
Acts as a pseudo-project manager when working on projects
Client facing and communicating with clients regularly
Produces schedules/timelines, estimates, and proposals for new projects
Regularly delegates modeling tasks to 5-8 modelers
In charge of interviewing, hiring, and training prospective modelers
Responsible for developing the modeling pipeline for creating lifestyle assets
Increased revenue for RTT into 6-figure amounts
Spear-headed the effort for creating rendering and marketing assets for Kia
Lead to repeat multi-million dollar contracts
Lead the modeling and unwrapping of an entire vehicle in only 2 weeks
Timeline allowed RTT to create rendered assets for Kia’s newly released vehicle at the time, the 2014 Kia Cadenza
Works closely with many footwear apparel companies to create 3D models for visualization and 3D printing
Defined a pipeline that would take a highly visualized model and create a full scale 3D printed model with colored textures
This pipeline was used for rapid prototyping many different shoe designs
Created 3D automotive, military, medical, and aerospace simulations and animations
Created highly accurate and detailed 3D models of technical and non-technical components, systems, and environments from scratch or with limited resources
Modeled, rigged, and animated life-like character and mechanical objects for use in curriculum courses to teach students, teachers, and specialists within the field
Used 3DS Max, Zbrush, and Photoshop to be used with low polygon models in a real time simulator
Increased library of 3D models by 50 percent in the company’s software: CarSim, TruckSim, and BikeSim
Created a professional training guide for automotive companies including Ford, GM, and Toyota