This tutorial takes you through the process of creating completely straight and flattened UVs in Maya 2020. This workflow focuses on key steps to create straight UV Maps for any curved 3D surface.
This tutorial takes you through the process of creating completely straight and flattened UVs in Maya 2020. This workflow focuses on key steps to create straight UV Maps for any curved 3D surface.
By watching this video, you will learn how to break down complex models into simpler, easier to model objects. This is my go to workflow whenever I need to hard surface model complex objects and I will show you how I applied this workflow to the cyberpunk grenade I recently modeled. You will also know how to analyze reference and how to break them down into primitive shapes so they are easier to model.
By watching this video, you will learn my high-level approach to hard surface modeling techniques that include subD or subdivisions modeling, edge flow and topology, how to maintain clean topology, and how to model simple to complex objects in Maya. Keep in mind that I use Maya for this video, but the techniques can be applied to any 3D software. Comment down below if you want me to cover how to take this high poly model and create a game ready version in a future tutorial. Check out the bookmarks throughout the video so you can jump to any part in the tutorial that may interest you. Enjoy!
After watching this tutorial, you will learn my top 5 methods for making pipes in Maya. I cover various techniques that I have used over the years in my modeling career and will show you the benefits of using each method. At the end of the tutorial, I will cover an efficient way to detail and apply thickness to your pipe systems. Enjoy!
New hard surface modeling tutorial on how to model a car wheel in Maya:
Here a couple quick videos on modeling tips and how to maintain sharp corners and clean topology while hard surface modeling in Maya!
I just uploaded my first 3D model for sale which is the Hammer Boy that I used for my free character modeling series. Only $5, hope you enjoy it!
Here is a link on the Artstation Marketplace
https://www.artstation.com/a/1615638
Hard surface Modeling in Maya with the Mandalorian Helmet! Here's a time lapse and breakdown on the process.
Hey Everyone,
Here are two timelapse videos on the Modeling, UV Mapping, Texturing, and Rendering. 12+ hours condensed doesn't to 30 minutes for Modeling and UV Mapping and 15 minutes for Texturing and Rendering. Software used are Maya, Substance Painter, and V-Ray.