Haven't posted here in a while so here is the latest video on how to 3D model anything, learn simple workflows that can apply to any 3D software, check it out here:
Haven't posted here in a while so here is the latest video on how to 3D model anything, learn simple workflows that can apply to any 3D software, check it out here:
Latest video on how to improve your renders. Learn simple workflows for camera composition, lighting, color grading and more to make your models stand out for your portfolios:
New tutorial on how to model detailed car lights with actual geometry. This gives the best results when creating photorealistic renders. Hope this helps!
Here are the last couple videos where I cover modeling detailed sports rims, tires, and custom mod kits. Check them out here:
Here's the next video from my car modeling series where we cover how to block in the rest of the vehicle. This includes details like body lines, rear lights, windows, side view mirror, rear spoiler and more.
After creating the car blockout, we're now getting into adding key details and features of the front end (hood scoop, headlights, fender flares, air dam/splitter). Here's the latest video:
After watching this tutorial, you will learn how to block out your own 3D car models. This is a new series where I will be covering vehicle modeling from beginning to end. This video focuses specifically on key tips and workflows for blocking out your car exteriors like planar modeling, modeling the vehicle in sections, and how to balance form and topology The series will include a combination of high level concepts, workflows, and step by step techniques and is targeted for beginner to advanced skill level in 3d modeling.
Started a new tutorial series on 3D car modeling. This first video is how to get started with blueprints, camera match reference, creating curve guides, and much more. I've been working on vehicles for over 10 years wanted to share my workflows. Enjoy!
Almost at the end of my creating 3D game ready assets series with Maya, Substance Painter, and Unreal Engine! This video covers the texturing process in Substance Painter. I show how to create various types of metals, decals, emissive materials, glass, etc.
Latest video where I continue the high-to-low workflow. I take my grenade model from Maya then import and set it up in Substance Painter using UDIMs, Masks, Material IDs, etc